CG Movie Process

“The best time to attack the problem of scope is up front. If you decide halfway through the project that the design is too ambitious, you will throw out man-years of work on material that will never see the light of day. If you limit your scope during the design phase, your artists, programmers, and level designers will have the time to concentrate on quality, not quantity.”

Professional's opinion

Concept Document - Send Link to doc with meeting request - (Tech Lead / 4 hours, Brainstormer)

Design Document - (Tech Lead / 50% of Life Cycle)

Test Document - (Tech Lead, Tester(s) / 4 hours)

Development (Project Team / 35% of Life Cycle)

Test - Update bugs within dotProject (Independent / 10% of Life Cycle)

Deployment (Tech Lead / 5% of Life Cycle)

Film Production Pipeline