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wiki:projects:games:wog [2018/07/11 16:44] jeffwiki:projects:games:wog [2020/11/19 14:21] (current) – external edit 127.0.0.1
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 ====== World of Guilds ====== ====== World of Guilds ======
 +
 +===== Cost =====
 +
 +  * Use patreon to fund the server cost
 +  * Paypal?
 +  * Have a page/website dedicated to how many people can play per the donations
 +  * If you are paying you get prioritization when trying to log on.
 +  * EVE does in game currency to pay for game time or the player can pay cash for game time
 +    * game time is encoded as a number letter code that can be sold to someone else
 +
 +===== Pillars =====
 +
 +  * Single/co-op story play through
 +  * Overworld - create your own story, i.e. eve online
 +    * questing, scavenging, farming, building, waring
 +  * Overworld - Something akin to animal crossing
 +  * Overworld - buy/sell/craft anything, closed loop economy
 +  * Standard MMORPG
  
 ===== Names ===== ===== Names =====
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   * But if you continue to craft that something it starts specializing your ability   * But if you continue to craft that something it starts specializing your ability
   * but the general skill peaks for the other items.   * but the general skill peaks for the other items.
 +  * Spirit Guide, to give you guidance through the game.
  
 ===== Attacks ===== ===== Attacks =====
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   * weapons, spells, etc, are 1-weak, up to 5-strong   * weapons, spells, etc, are 1-weak, up to 5-strong
   * all attacks can be augmented.   * all attacks can be augmented.
 +  * Spells are cards, instead of scrolls.  Some art that represents the spell and the description text that tells you what it does.
 +  * target lock
  
 ===== Crafting ===== ===== Crafting =====
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   * you can buy and sell anything in the game   * you can buy and sell anything in the game
   * you can craft anything in the game   * you can craft anything in the game
 +  * need a closed loop economy
 +    * things can be created
 +    * things can be destroyed
 +
 +===== Limitations =====
 +  * weight, you can only carry so much
 +  * but you can get a cart, wagon, caravan
 +  * you have limited storage.
 +  * storage, yourself, backpack, cart, wagon, caravan, house, bank
 +  * everything can be stolen but a bank will be the hardest to steel from
 +  * repair stuff
 +
 +===== Activities =====
 +
 +  * scavenge - search wreckage for stuff.  this wreckage could/should be dead players/npcs stuff.
 +  * attack npcs
 +  * traveling consumes energy. sleep, eat, restores
 +  * quests can be filled before getting a quest, for example. you run across a bandit, kill them, head to the nearest town and see a wanted poster for them
 +  * ctrl+b to bookmark location on a map...?
 +  * based on reputation - if low for a city, you can disguise and go un-noticed.
 +
 +===== Town design =====
 +
 +  * inner town is patrolled by knights that will keep bad people/animals away
 +  * outer town is farm/housing knights patrol but sometimes bad people/animals get in
 +  * just out of town is where bad people/animals may be higher is quantity.  i.e. they hang out to caught people coming a going.
 +  * also this is a transition zone of vegetation from farm to nature.
 +  * towns will have a flag denoting faction owners, any town can be owned by any faction, except strong holds
 +  * towns will be captured by occupying a town same as BF2 capture points
 +
 +===== Land =====
 +
 +  * [[https://www.redblobgames.com/maps/mapgen2/|Map Generator]]
 +
 +===== Things to build =====
 +
 +  * fence, stone wall, castle wall
 +  * backpack, kart, wagon, 
 +  * shed, shack, house, village(town home)
 +  * town hall, keep, castle
 +  * catapult, trebuchet, ballista
 +  * ladder, siege tower
 +  * small boat, boat, ship, war ship
 +  * mill(food), forge(smith), (clothing) 
 +    * these give a boost when crafting
 +
 +
 +===== Notes from eve =====
 +
 +  * system is equivalent to town
 +  * each town has it's own auction house, which creates it's own market
 +  * traveling between towns cost resources, fuel, time, wear and tear, etc.
 +  * contracts, one player requests services of another player.
 +    * contract to request help, help can be from other players or NPCs
 +    * this help is for defense or faster mining/gathering/hunting/transport
 +
wiki/projects/games/wog.1531327449.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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