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wiki:films [2008/06/17 18:59] – jeff | wiki:films [2020/11/19 14:21] (current) – external edit 127.0.0.1 | ||
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"The best time to attack the problem of scope is up front. If you decide halfway through the project that the design is too ambitious, you will throw out man-years of work on material that will never see the light of day. If you limit your scope during the design phase, your artists, programmers, | "The best time to attack the problem of scope is up front. If you decide halfway through the project that the design is too ambitious, you will throw out man-years of work on material that will never see the light of day. If you limit your scope during the design phase, your artists, programmers, | ||
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Deployment (Tech Lead / 5% of Life Cycle) | Deployment (Tech Lead / 5% of Life Cycle) | ||
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