OpenGL Game Engine Testing

Test 1

Load an FBX file with 3 cylindars representing the X, Y, and Z axies. Then center the end of the cylindar to the zero coordinate on the given axis. Make sure the cylindar is length wise along the axis it is representing. Then color code it buy creating a material with the diffuse color set to the corrasponding axis color.

Results

August 10, 2010 - 1

Displays the axis as they are supposed to be.

Should have pics of these results…

Test 2

Keeping the model from test 1, create a box.

Results

August 10, 2010 - 1

Displays the axies and box where they are supposed to be.

Test 3

Keeping the models from test 2 add a material with a texture and apply it to the box.

Results

August 10, 2010 - 1

Displays all the models and the texture properly. There is an issue in that the FBX file has a relative location of the texture form the location of the FBX file. The app needs the relative position from the app location.

Test 4

Again using the models from test 3 add another box.

Results

August 10, 2010 - 1

Displays all of the models properly.

Test 5

Group the two boxes from Test 4.

Results

August 10, 2010 - 1

The Grouping of the two boxes resulted in the boxes not being displayed.

Test 6

Link the two boxes from Test 4 and then rotate the parent box along one of the axies.

Results

August 10, 2010 - 1

Rotated the parent box, but did not rotate the child box.

Test 10

Load The demo scene that comes with the Unity Game Engine and have the OpenGL Game Engine run as fast as the Unity Game Engine and look the same as the Unity Game Engine.

Results

wiki/fbx_importer/test_report.txt · Last modified: 2020/11/19 14:21 by 127.0.0.1
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