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Table of Contents
World of Guilds
Cost
- Use patreon to fund the server cost
- Paypal?
- Have a page/website dedicated to how many people can play per the donations
- If you are paying you get prioritization when trying to log on.
Pillars
- Single/co-op story play through
- Overworld - create your own story, i.e. eve online
- questing, scavenging, farming, building, waring
- Overworld - Something akin to animal crossing
- Overworld - buy/sell/craft anything
- Standard MMORPG
Names
- Guild quest is taken
- World of guilds is open
- guildabran is another option
Skills
- general to specialized
- If you craft something it gives you skills across the board in related crafting
- But if you continue to craft that something it starts specializing your ability
- but the general skill peaks for the other items.
Attacks
- weapons, spells, etc, are 1-weak, up to 5-strong
- all attacks can be augmented.
- Spells are cards, instead of scrolls. Some art that represents the spell and the description text that tells you what it does.
- target lock
Crafting
- you can buy and sell anything in the game
- you can craft anything in the game
Limitations
- weight, you can only carry so much
- but you can get a cart, wagon, caravan
- you have limited storage.
- storage, yourself, backpack, cart, wagon, caravan, house, bank
- everything can be stolen but a bank will be the hardest to steel from
- repair stuff
Activities
- scavenge - search wreckage for stuff. this wreckage could/should be dead players/npcs stuff.
- attack npcs
- traveling consumes energy. sleep, eat, restores
- quests can be filled before getting a quest, for example. you run across a bandit, kill them, head to the nearest town and see a wanted poster for them
- ctrl+b to bookmark location on a map…?
Town design
- inner town is patrolled by knights that will keep bad people/animals away
- outer town is farm/housing knights patrol but sometimes bad people/animals get in
- just out of town is where bad people/animals may be higher is quantity. i.e. they hang out to caught people coming a going.
- also this is a transition zone of vegetation from farm to nature.