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design:conept_doc [2013/06/30 17:01] jeffdesign:conept_doc [2020/11/19 14:21] (current) – external edit 127.0.0.1
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 For the story based game.  The story is the motivation to play the game.  The story is engaging and continues to drive the gamer to continue to play the game.  The gameplay in this type of game needs to be solid but not ground breaking.  it also has to be enjoyable but not overly challenging. For the story based game.  The story is the motivation to play the game.  The story is engaging and continues to drive the gamer to continue to play the game.  The gameplay in this type of game needs to be solid but not ground breaking.  it also has to be enjoyable but not overly challenging.
  
-For the skill based game.  This game type focuses solely on the challenge of playing the game.  The gameplay mechanic is paramount and has to continually push the gamer to get better at the core gameplay mechanic.  The store for this game is not as important.  But it should create some kind of continuity as to why we are playing/advancing through the game.+For the skill based game.  This game type focuses solely on the challenge of playing the game.  The gameplay mechanic is paramount and has to continually push the gamer to get better at the core gameplay mechanic.  The story for this game is not as important.  But it should create some kind of continuity as to why we are playing/advancing through the game.
  
 Finally, there is the casual play type of game.  This game is easy on the mind.  The skill to play is not difficult and the story is enough to carry the gamer forward through the game.  The most important aspect of this game is to avoid boredom.  This type of game is probably the most difficult to create.  Because, the motivation behind such a game is to relax and take the gamers mind off the troubles in their lives.  This game has to relax them without making them board. Finally, there is the casual play type of game.  This game is easy on the mind.  The skill to play is not difficult and the story is enough to carry the gamer forward through the game.  The most important aspect of this game is to avoid boredom.  This type of game is probably the most difficult to create.  Because, the motivation behind such a game is to relax and take the gamers mind off the troubles in their lives.  This game has to relax them without making them board.
  
-On top of that, there is the genre itself.  RTS, RPG, FPS, and Sim.  RTSreal time strategy, is a game similar to [[http://www.supremecommander.com/|Supreme Commander]].  RPG, role playing game, is similar to [[|World of Warcraft]].  FPS, first person shooter, is similar to [[http://www.battlefield.com/|Battlefield]].  Then there is the Sim, or simulator games.  These games range from racing to flying planes.  They can be arcadey or true physics.+On top of that, there is the genre itself.  RTS, RPG, FPS, and Sim etcas mentioned above.
  
 ===== Features ===== ===== Features =====
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 If it is to be marketed internally then state the skill set needed to complete this project(no names). If it is to be marketed internally then state the skill set needed to complete this project(no names).
  
-If it is to be marketed commercially (which it wont) then state the team with resume like information.+If it is to be marketed commercially then state the team with resume like information.
  
  
design/conept_doc.1372611717.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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