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wiki:projects:simpark:concept_doc [2008/10/13 02:50] jeffwiki:projects:simpark:concept_doc [2020/11/19 14:21] (current) – external edit 127.0.0.1
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-This phase will result in a proposal for a game that will then need to be approved for development. 
- 
-====== Genres ====== 
-[[http://www.gamasutra.com/features/19991019/ryan_01.htm|Professional's Opinion]] 
- 
-For the template Copy below this section. 
- 
-The game must fall into one of the following genres: 
- 
-  * [[http://en.wikipedia.org/wiki/Adventure_game|Adventure Game]] 
-  * [[http://en.wikipedia.org/wiki/Action_game|Action Game]] 
-  * [[http://en.wikipedia.org/wiki/Role-playing_game_%28video_games%29|Role-Playing Game]] 
-  * [[http://en.wikipedia.org/wiki/Strategy_video_game|Strategy Game]] 
-  * [[http://en.wikipedia.org/wiki/Simulation_game|Simulattion]] 
-  * [[http://en.wikipedia.org/wiki/Sports_game|Sports Game]] 
-  * [[http://en.wikipedia.org/wiki/Fighting_game|Fighting Game]] 
-  * [[http://en.wikipedia.org/wiki/Casual_game|Casual Game]] 
-  * [[http://en.wikipedia.org/wiki/God_game|God Game]] 
-  * [[http://en.wikipedia.org/wiki/Educational_game|Educational Game]] 
-  * [[http://en.wikipedia.org/wiki/Computer_puzzle_game|Puzzle Game]] 
-  * [[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game|Massively Multiplayer Online Game]] 
- 
- 
 ====== Game Proposal Document ====== ====== Game Proposal Document ======
 This document will be the closing capture statement of the Concept Development Phase.  Requires customer approval. This document will be the closing capture statement of the Concept Development Phase.  Requires customer approval.
  
 ===== Idea ===== ===== Idea =====
-One to two paragraphs describing what the game is.  This is created before the Proposal document.  More of "This is an Idea I have."+The idea is to create a sim park where people can go and learn/train on various types of simulators.  A simulator will consist of real world training scenario.  These scenarios can be flight sims, tank sims, planning strategy, or something like computer terminal operator.  The possibilities are endless.
  
-===== High Concept ===== +The target platform is to have the game be an mmo being open to everyone in the world or have it locked down and open to certain groups.  This can also be somewhere in-between.  The nature of the physics involved for the various sims would require the game to be home grown.
-A one to two sentence statement that captures the idea of the game.  The Vision Statement.+
  
 +The initial area will consist of a main showcase area where the user can browse the various simulators.  Once the user has chosen a sim there will be a load screen that creates a completely custom environment for the chosen sim.  The user will then be immersed into the sim with the potential to have other participants or training admins there to help.
  
 +===== High Concept =====
 +Train your military personal anywhere, anytime.
 ===== Target Market Segment Strategy ===== ===== Target Market Segment Strategy =====
-Anybody and everybody in the military.  This is from the grunts up to the generals with specific training simulators across the board.+The target market would be anybody and everybody in the military.  This is from the grunts up to the generals with specific training simulators across the board
 + 
 +Our first customer should be the army.  The reason is that we currently have a working relationship with the army and the army has expressed desire for a system similar to this.  For pricing on the non proprietary content, the ideal method would be to charge a rate for each training sim the user wanted to use.  The problem is that would generate a very low user traffic.  The other option is to allow free access and have advertising supplement the costs.  Advertisers would be Northrop Grumman, Lockheed, Boeing, and others.  Of course the happy medium is somewhere in between.
  
 ===== Game play ===== ===== Game play =====
-The genre the game falls in and how it departs from the norm.+This is a group of simulators plus some Real Time Strategy with some action adventure.  The style of game play will rely heavily on the type of training.
  
 ===== Features ===== ===== Features =====
-Major selling points.+The simulators will be accessible to everyone with a computer.  Also, the training level doesn't need to be a complete recreation of the actual situation.  The training can be simplified so that it can be more of a refresher or an introduction to the real training.
  
 ===== Target Market ===== ===== Target Market =====
-The target audience for the game.  Who will want to buy it.  Also include some historical references of the genre selling to said audience.  Benefits of this game from the customers perspective (I'm not sure on vagaries with this one).+The target audience is the military on all ranks.  The idea is to make it easier for the people in arms to learn or keep up to date with their jobs.
  
 ===== Target Hardware Platform ===== ===== Target Hardware Platform =====
-Identify the target hardware.  If it is to be the PC identify hardware requirements to play the game.+The target machine would need to be connected to the internet and have the ability to push 3d graphics.  An example would be a bottom of the line machine from the local tech store.
  
 ===== Estimated Schedule and Budget ===== ===== Estimated Schedule and Budget =====
-These are rough estimates based on the technical and art lead's opinions.+Depending on the number of training environments, the current estimate would be around 18 to 24 months.
  
 ===== Competitive Analysis ===== ===== Competitive Analysis =====
-Try to give brief analysis on other games in this genre and how they compare to the one being proposed. +Nobody has really started to target mid level training simulator that would be accessible to everyone in the military.
  
 ===== The Team ===== ===== The Team =====
-If it is to be marketed internally then state the skill set needed to complete this project(no names). +At the minimum the team will need a game programmer and a 3d modeler.
- +
-If it is to be marketed commercially (which it wont) then state the team with resume like information. +
  
 ===== Risk Analysis ===== ===== Risk Analysis =====
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 ===== Summary ===== ===== Summary =====
-Reiterate why this is a great game and why this team of people are the ones to create it.  Also state something about how the game will potentially be a great hit through market stats. +While military personal is stationed at base waiting for deployment they could be training on current systems or scenarios that are relevant to their mission.  Also, new recruits could be deployed faster if they were given access to system such as this.  The new recruits could get familiar with the activities they would be performing before they got to the base they would be training at.  Then the training that would be conducted would be shorter because the recruit would already be familiar with the training.  With two ways of keeping military personal sharp on the tasks that they need to perform the military would become more efficient than it currently is.
  
 ====== Concept Art ====== ====== Concept Art ======
-Add concept art as an attachment.  If it has a place within the document. put it there. +We are currently working on the concept art.
- +
-[[http://www.imaginefx.com/02287754329619582066/video-game-concept-art.html|Professional's Opinion]]+
  
-[[http://en.wikipedia.org/wiki/Concept_art|Another's Opinion]] 
wiki/projects/simpark/concept_doc.1223866229.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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