Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
wiki:projects:mmo_sports:design_doc [2008/07/01 02:02] jeffwiki:projects:mmo_sports:design_doc [2020/11/19 14:21] (current) – external edit 127.0.0.1
Line 31: Line 31:
 ===== Camera View ===== ===== Camera View =====
 There will be two camera views.  One is of the player with a first person view and the other is of the spectators which will be a free roam view. There will be two camera views.  One is of the player with a first person view and the other is of the spectators which will be a free roam view.
 +
  
 ===== Engine ===== ===== Engine =====
-The irrlicht engine will be used.  Other api's such as [[http://www.hawksoft.com/free.shtml|Hawk]] for their networking capabilities, [[http://msdn.microsoft.com/en-us/xna/default.aspx|XNA]] for the 360, [[http://nocturnal.insomniacgames.com|Nocturnal]] for the PS3, and something for the Wii.+The irrlicht engine will be used.  Other api's such as [[http://www.hawksoft.com/free.shtml|Hawk]] for their networking capabilities, [[http://msdn.microsoft.com/en-us/xna/default.aspx|XNA]] for the 360, [[http://nocturnal.insomniacgames.com|Nocturnal]] for the PS3, and the [[http://www.warioworld.com/|dev site]] 
 +for the Wii.
  
- 
-===== RPGs ===== 
  
 ==== Character Growth ==== ==== Character Growth ====
  
-==== Statistics ====+The player will start out as a rookie with very low level stats.  Then the player will be able to train based on the position that they have choosen.  The more they practice the better they become.  If they only play matches then their stats will stay the same or degrade if they are high.  If they don't play or practice then their stats will eventually hit the initial stat level.
  
-===== Sports =====+=== Statistics ===
  
 ==== Rules ==== ==== Rules ====
Line 50: Line 50:
 Identify which roles the player will be.  Will he be a single athlete amongst AI or will he be coaching the team? Identify which roles the player will be.  Will he be a single athlete amongst AI or will he be coaching the team?
  
-==== Licenses ==== +==== Character Animations ====
-This section maybe included in other genres but it is most prevalent in sports.  You need to decide if there will be any licensing.  If so, be sure what is licensed and what is not.  Anything is licensable, for instance a signature move could be licensed. +
- +
-==== Character Movement ====+
 How will this be done?  Will you use motion capture or a highly skilled animator? How will this be done?  Will you use motion capture or a highly skilled animator?
- 
-===== Massive Multi Online Games ===== 
-This is an addition to one of the previously mentioned genres.  The components that make it online is the communication infrastructure for the clients and servers to talk. 
  
 ==== Server ==== ==== Server ====
Line 67: Line 61:
 ==== Packets ==== ==== Packets ====
 What data needs to be transmitted between the client and server.  Try to keep this as small as possible. What data needs to be transmitted between the client and server.  Try to keep this as small as possible.
- 
-==== Interface ==== 
-The interface will need to contain a piece to find games and or other players. 
- 
  
 ===== External Game Elements ===== ===== External Game Elements =====
wiki/projects/mmo_sports/design_doc.1214877738.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
Back to top
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0