Design Document

Story

There will not be a story. It's a sports game.

Intro

Probably something akin to the opening scenes for the sports game on tv.

I'm not sure about this one. The game consists of both a website and a client engine.

Currently the idea is that team management and character management is handled through the web. Also, on the web will be the ability to schedule a game (challenge) with another team. There will be a launch function on the web to launch the user into a random game.

The only interface that I can think of for the client engine is that it will have an options menu and some kind of chat. Also, there will be stats on the players character.

Controls

This has yet to be determined.

PC

Xbox 360

PS3

Wii

Sounds

Describe the background music and event sounds that will need to be created. Also, discuss any voice acting that needs to take place.

Camera View

There will be two camera views. One is of the player with a first person view and the other is of the spectators which will be a free roam view.

Engine

The irrlicht engine will be used. Other api's such as Hawk for their networking capabilities, XNA for the 360, Nocturnal for the PS3, and the dev site for the Wii.

Character Growth

The player will start out as a rookie with very low level stats. Then the player will be able to train based on the position that they have choosen. The more they practice the better they become. If they only play matches then their stats will stay the same or degrade if they are high. If they don't play or practice then their stats will eventually hit the initial stat level.

Statistics

Rules

Cite the rules.

Roles

Identify which roles the player will be. Will he be a single athlete amongst AI or will he be coaching the team?

Character Animations

How will this be done? Will you use motion capture or a highly skilled animator?

Server

Describe what the server will store and process.

Client

Describe what the client needs to display the game. Will there be in game chat?

Packets

What data needs to be transmitted between the client and server. Try to keep this as small as possible.

External Game Elements

Most of these elements will have their own design documents.

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wiki/projects/mmo_sports/design_doc.txt · Last modified: 2020/11/19 14:21 by 127.0.0.1
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