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wiki:projects:games:wowbot:conept_doc [2010/01/23 15:12] – created jeffwiki:projects:games:wowbot:conept_doc [2020/11/19 14:21] (current) – external edit 127.0.0.1
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 ===== Idea ===== ===== Idea =====
-One to two paragraphs describing what the game is.  This is created before the Proposal document.  More of a "This is an Idea I have."+World of Warcraft is a long a repetative game.  Supposedly the game becomes fun when you reach the end game.  Wouldn't it be nice to be able to create a character that is at the highest level so you could just play end game.  Well this is the thought that drove this project.  The goal is to create a system that would play your character up to the highest level.  If creativity inspires me then take this to the next level and have the system play the character's as if they were human.
  
 ===== High Concept ===== ===== High Concept =====
-A one to two sentence statement that captures the idea of the game.  The Vision Statement.+Automate the playing of WoW.
  
 ===== Target Market Segment Strategy ===== ===== Target Market Segment Strategy =====
-This is to identify what the underlying message will be and how it will be conveyed to the target market. +Why play the teadious parts of WoW when you could just play the fun part, End Game.
- +
-===== Game play ===== +
-The genre the game falls in and how it departs from the norm.+
  
 ===== Features ===== ===== Features =====
-Major selling points.+  * Level a character from 1 to the highest level. 
 +  * Farm for materials 
 +  * Level skills 
 +  * All of this automatically
  
 ===== Target Market ===== ===== Target Market =====
-The target audience for the game.  Who will want to buy it.  Also include some historical references of the genre selling to said audience.  Benefits of this game from the customers perspective (I'm not sure on vagaries with this one).+People that want to enjoy the fun of end game without having to work through the teadium.
  
 ===== Target Hardware Platform ===== ===== Target Hardware Platform =====
-Identify the target hardware.  If it is to be the PC identify hardware requirements to play the game.+If it can play WoW it should be able to run this system.
  
 ===== Estimated Schedule and Budget ===== ===== Estimated Schedule and Budget =====
-These are rough estimates based on the technical and art lead's opinions.+2 to 4 months of full time development.
  
 ===== Competitive Analysis ===== ===== Competitive Analysis =====
-Try to give a brief analysis on other games in this genre and how they compare to the one being proposed. +Others hack the system to achieve this.  This solution will not hack the game at all.  The goal is to make the character play like someone is really playing the game.
  
 ===== The Team ===== ===== The Team =====
-If it is to be marketed internally then state the skill set needed to complete this project(no names). +Someone that understands AI, how to play WoW, and lua.
- +
-If it is to be marketed commercially (which it wont) then state the team with resume like information. +
  
 ===== Risk Analysis ===== ===== Risk Analysis =====
-Identify any potential risks in developing the game and describe ways of mitigating them.  These are software development risks.+WoW has limited the api signficantly to counter applications like this.  So sofisticated techniques need to be deployed that cannot be countered.
  
 ===== Summary ===== ===== Summary =====
-Reiterate why this is a great game and why this team of people are the ones to create it.  Also state something about how the game will potentially be a great hit through market stats. +Play the fun parts of WoW.
- +
- +
-====== Concept Art ====== +
-Add concept art as an attachment.  If it has a place within the document. put it there. +
- +
-[[http://www.imaginefx.com/02287754329619582066/video-game-concept-art.html|Professional's Opinion]]+
  
-[[http://en.wikipedia.org/wiki/Concept_art|Another's Opinion]] 
wiki/projects/games/wowbot/conept_doc.1264259565.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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