Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
wiki:projects:games:wog [2018/07/11 16:44] jeffwiki:projects:games:wog [2020/02/12 20:18] – [Notes from eve] jeff
Line 1: Line 1:
 ====== World of Guilds ====== ====== World of Guilds ======
 +
 +===== Cost =====
 +
 +  * Use patreon to fund the server cost
 +  * Paypal?
 +  * Have a page/website dedicated to how many people can play per the donations
 +  * If you are paying you get prioritization when trying to log on.
 +  * EVE does in game currency to pay for game time or the player can pay cash for game time
 +    * game time is encoded as a number letter code that can be sold to someone else
 +
 +===== Pillars =====
 +
 +  * Single/co-op story play through
 +  * Overworld - create your own story, i.e. eve online
 +    * questing, scavenging, farming, building, waring
 +  * Overworld - Something akin to animal crossing
 +  * Overworld - buy/sell/craft anything, closed loop economy
 +  * Standard MMORPG
  
 ===== Names ===== ===== Names =====
Line 13: Line 31:
   * But if you continue to craft that something it starts specializing your ability   * But if you continue to craft that something it starts specializing your ability
   * but the general skill peaks for the other items.   * but the general skill peaks for the other items.
 +  * Spirit Guide, to give you guidance through the game.
  
 ===== Attacks ===== ===== Attacks =====
Line 18: Line 37:
   * weapons, spells, etc, are 1-weak, up to 5-strong   * weapons, spells, etc, are 1-weak, up to 5-strong
   * all attacks can be augmented.   * all attacks can be augmented.
 +  * Spells are cards, instead of scrolls.  Some art that represents the spell and the description text that tells you what it does.
 +  * target lock
  
 ===== Crafting ===== ===== Crafting =====
Line 23: Line 44:
   * you can buy and sell anything in the game   * you can buy and sell anything in the game
   * you can craft anything in the game   * you can craft anything in the game
 +  * need a closed loop economy
 +    * things can be created
 +    * things can be destroyed
 +
 +===== Limitations =====
 +  * weight, you can only carry so much
 +  * but you can get a cart, wagon, caravan
 +  * you have limited storage.
 +  * storage, yourself, backpack, cart, wagon, caravan, house, bank
 +  * everything can be stolen but a bank will be the hardest to steel from
 +  * repair stuff
 +
 +===== Activities =====
 +
 +  * scavenge - search wreckage for stuff.  this wreckage could/should be dead players/npcs stuff.
 +  * attack npcs
 +  * traveling consumes energy. sleep, eat, restores
 +  * quests can be filled before getting a quest, for example. you run across a bandit, kill them, head to the nearest town and see a wanted poster for them
 +  * ctrl+b to bookmark location on a map...?
 +  * based on reputation - if low for a city, you can disguise and go un-noticed.
 +
 +===== Town design =====
 +
 +  * inner town is patrolled by knights that will keep bad people/animals away
 +  * outer town is farm/housing knights patrol but sometimes bad people/animals get in
 +  * just out of town is where bad people/animals may be higher is quantity.  i.e. they hang out to caught people coming a going.
 +  * also this is a transition zone of vegetation from farm to nature.
 +  * towns will have a flag denoting faction owners, any town can be owned by any faction, except strong holds
 +  * towns will be captured by occupying a town same as BF2 capture points
 +
 +===== Land =====
 +
 +  * [[https://www.redblobgames.com/maps/mapgen2/|Map Generator]]
 +
 +===== Things to build =====
 +
 +  * fence, stone wall, castle wall
 +  * backpack, kart, wagon, 
 +  * shed, shack, house, village(town home)
 +  * town hall, keep, castle
 +  * catapult, trebuchet, ballista
 +  * ladder, siege tower
 +  * small boat, boat, ship, war ship
 +  * mill(food), forge(smith), (clothing) 
 +    * these give a boost when crafting
 +
 +
 +===== Notes from eve =====
 +
 +  * system is equivalent to town
 +  * each town has it's own auction house, which creates it's own market
 +  * traveling between towns cost resources, fuel, time, wear and tear, etc.
 +  * contracts, one player requests services of another player.
 +    * contract to request help, help can be from other players or NPCs
 +    * this help is for defense or faster mining/gathering/hunting/transport
 +
wiki/projects/games/wog.txt · Last modified: 2020/11/19 14:21 by 127.0.0.1
Back to top
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0