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Design Document

Story

Tetris doesn't have a story. The goal of the game is to stack blocks in as quickly as possible. For each row that has no opening it will be cleared and points will be awarded.

Intro

The intro for this game is the logo for tetris then a fade to the menu.

The menu will consist of the title for the game “Tetris” at the top. In the middle will be all of the high scores for the game and at the bottom will be the play button. The play button will be able to be activated by either the left mouse click or the enter key.

Controls

Describe in detail how the control system will work and how the user can change it.

Sounds

Describe the background music and event sounds that will need to be created. Also, discuss any voice acting that needs to take place.

Camera View

This is the in-game camera view. Identify where it is to be placed: first person, second person, third person, or side. Also, describe how the camera moves within the environment.

Engine

Describe each of the characteristics about the game engine or provide an assessment of a few game engines based on the following:

  • Easy of Use
  • Cross-Platform Compatibility
  • Look-and-Feel
  • Support
  • Availability
  • Extensibility
  • Cost

http://www.devmaster.net/engines/

http://en.wikipedia.org/wiki/List_of_game_engines

Heavy Reading

Casual

They are simple games keep it that way.

External Game Elements

Most of these elements will have their own design documents.

  • Web Sites
  • Forums
  • Updates
  • Tech Support
  • Distribution
wiki/projects/tetris/design_doc.1248806693.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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