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Table of Contents
Design Document
Story
Tetris doesn't have a story. The goal of the game is to stack blocks in as quickly as possible. For each row that has no opening it will be cleared and points will be awarded.
Intro
The intro for this game is the logo for tetris then a fade to the menu.
Menu System
This is the upfront and in-game menu system. Be as detailed as possible with concept art and font types.
Controls
Describe in detail how the control system will work and how the user can change it.
Sounds
Describe the background music and event sounds that will need to be created. Also, discuss any voice acting that needs to take place.
Camera View
This is the in-game camera view. Identify where it is to be placed: first person, second person, third person, or side. Also, describe how the camera moves within the environment.
Engine
Describe each of the characteristics about the game engine or provide an assessment of a few game engines based on the following:
- Easy of Use
- Cross-Platform Compatibility
- Look-and-Feel
- Support
- Availability
- Extensibility
- Cost
http://www.devmaster.net/engines/
Casual
They are simple games keep it that way.
External Game Elements
Most of these elements will have their own design documents.
- Web Sites
- Forums
- Updates
- Tech Support
- Distribution