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Design Document

Reference

Based on the genre of the game, choose the corresponding section below. The parts that apply to any game are the story, intro, Menu System, Camera View, Engine, and the External Game Elements. Requires Gaming Section Manager's approval.

Game art (not necessarily the final art) will be showcased in the corresponding section. Some examples:

Another Opinion

And Another

Level design for any game:

Game Level Design Walk Through part 1

Game Level Design Walk Through part 2

Level Design Forum

Story

This should be a separate document that is as complete as possible.

Intro

This is the opening scene of the game, whether it is a movie, splash screen, or a flash of the title. Be as descriptive as possible and supply a story board when necessary.

This is the upfront and in-game menu system. Be as detailed as possible with concept art and font types.

Controls

Describe in detail how the control system will work and how the user can change it.

Sounds

Describe the background music and event sounds that will need to be created. Also, discuss any voice acting that needs to take place.

Camera View

This is the in-game camera view. Identify where it is to be placed: first person, second person, third person, or side. Also, describe how the camera moves within the environment.

Engine

Describe each of the characteristics about the game engine or provide an assessment of a few game engines based on the following:

  • Easy of Use
  • Cross-Platform Compatibility
  • Look-and-Feel
  • Support
  • Availability
  • Extensibility
  • Cost

http://www.devmaster.net/engines/

http://en.wikipedia.org/wiki/List_of_game_engines

Heavy Reading

Casual

They are simple games keep it that way.

External Game Elements

Most of these elements will have their own design documents.

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wiki/projects/tetris/design_doc.1248805019.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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