Design Doc

The design Doc should contain a list and description of all content that needs to be created for this project. This should not describe how, that's in dotproject.

Characters

Duncan

upload.wikimedia.org_wikipedia_en_thumb_7_72_duncan1-1-.jpg_200px-duncan1-1-.jpg Duncan is portrayed as being tall, thin and brown-haired. Like all Immortals, his aging process stopped at the moment of his First Death when he was 30. Thus he's been looking like a man in his early thirties for four hundred years and will do so until, if ever, he is beheaded. His injuries heal very quickly[6] and when he is killed by any means other than beheading, he revives some time later fully healthy again.

Duncan was raised to be the next chieftain of his clan and this fact influenced his personality. He has a strong moral conscience and a sense of nobility; he protects the weak and innocent and punishes the evildoers. He is known to be very loyal. He is referred to by more than one character as a “Boy Scout” and tends to see things in terms of black and white, being often criticized - sometimes in jest, sometimes not - for his rigid sense of honor and his determination to intervene in events that often place him in danger. He feels responsible for others and when he thinks people died because of him, he feels he has to avenge them. He mentors new Immortals even when he has doubts about them.[7] Like all Immortals, he is unable to have children but he likes them and takes care of those he meets. He is very respected by both mortals and Immortals and considered by some to be one of the prime contenders for The Prize

Methos

Being the oldest in the gang, he could be very witty with a great sense of humor and an extremely sharp mind, which sometimes could be annoying (according to Duncan and Joe). In some ways, he was pretty manipulative towards his friends and foes, not to mention a bit arrogant. Duncan once even compared him to a hammerhead shark. Methos has said that although he knew most of everything in life, he was a bit weak in pop-cultural matters.

Methos avoided battle – and, for the most part, other Immortals – whenever possible, tending to be paranoid unless there was a good reason to stick around. He slept with his sword under his bed and sometimes carried a handgun. Unusually for an Immortal, he rarely participated in The Game and just continued his life, traveling around the world and appearing here and there whenever he liked. Whenever there was a great danger nearby, he suddenly disappeared for years until he came back again like nothing ever happened. His preference was to observe rather than to fight; a few enemies made the mistake of judging this behavior as a sign of weakness. When he was backed into a corner, Methos invariably proved to be an exceedingly dangerous opponent.

Cassandra

upload.wikimedia.org_wikipedia_en_thumb_6_63_tracy_scoggins_april_2008.jpg_150px-tracy_scoggins_april_2008.jpg A 3,000 year old Immortal known as the “Witch of Donan Woods” who possessed magic abilities.

Kronos

upload.wikimedia.org_wikipedia_en_thumb_f_f7_kronos14.jpg_190px-kronos14.jpg Kronos was the leader of the Four Horsemen. Along with Methos, Silas and Caspian, he spread terror across two continents in the Bronze Age, killing while roaming the land and destroying everything in their way, just for the pleasure of it all.

Caspian

Centuries after his stint in the Four Horsemen, Caspian, under the alias Evan Caspari became a serial killer in Romania, keeping body parts in his refrigerator. Caspian was arrested and sent to an asylum for the criminally insane in Bucharest, Romania. Years later, in November 1996, Kronos attempted to reunite the Four Horsemen. Kronos, Methos, and Silas visited the asylum, where Kronos bribed the doctor to see Caspian. Caspian killed the doctor and so the Four Horsemen reunited. They went to an abandoned submarine base in Bordeaux, France where they hid out. Kronos lays out his plan to rule the world, but Caspian is more anxious to kill.

A couple of days later, the Horsemen capture Cassandra from the hotel where she and Duncan MacLeod were staying while Duncan was visiting Methos on holy ground. Caspian and Silas, sent by Kronos to kill him, end up fighting MacLeod on a bridge. Caspian is killed, and before Silas can exact revenge, MacLeod escapes, jumping off the bridge while receiving the Quickening.

Silas

Silas was an Immortal known for great evil as a member of “The Four Horsemen”; a group of Immortals who raped and killed across two continents during the Bronze Age. The gruff-voiced Silas loves to do nothing more than kill, especially with the battle axe he wields. The Four Horseman came across a village where Pre-Immortal, Cassandra lives. The Four Horsemen killed everyone in her village. Silas and the others took trophies of their kills. Silas and Caspian were fighting over a blanket. Kronos, the leader of the Horsemen used his sword to split the blanket in two. Silas and Caspian fought with each other a lot. Silas was good friends with fellow Horseman, Methos.

Silas is living in Ukraine, hiding in the woods for many centuries. In 1997, he was chopping wood one day and sensed the presence of another Immortal, it was Kronos and Methos, The Four Horsemen are united after they get Caspian out of an insane asylum. They go to an abandoned submarine base in Bordeaux, France. Silas didn't realise how much times have changed, still wanting to ride on horseback to kill. Kronos makes plans to rule the world by developing a virus. Silas wants one of the monkeys in the cage as a pet. Later on, Kronos sends Silas and Caspian to deal with Duncan MacLeod. Duncan beheads Caspian and gets away. Silas returns to their hideout. Duncan goes there to rescue Cassandra, who was captured by the Horsemen. Duncan ends up fighting Kronos. Silas goes to behead Cassandra, but Methos stops Silas and fights him. Silas is beheaded by Methos at the same time Duncan beheads Kronos. Duncan and Methos receive a Double Quickening. Methos is grief stricken for what he had done as he saw Silas the closest thing to a brother.

Props

Ducan's Sword

ecx.images-amazon.com_images_i_513598t28dl._sl500_aa280_.jpg

Kronos' Sword

www.todoespadas.com_images_marto_m-hi553.jpg

Caspian's sword

Silas' sword

Sets

Bridge

Stairway

Chick Cage

Science Lab

Pillar Hall

Water Garage Bay

Rigs

No Extra Rigs.

Animation

This is a list of animations that will occur. i.e. actor is going to be walking, sitting, and juggling chainsaws.

Lights

Take each scene and describe the lighting settings for the scene. i.e. outdoor/indoor with lamps and a ceiling light. Also, the link under the cameras heading outlines types of lighting.

Cameras

Types

Describe the movements of the cameras and how many cameras there will be.

Render

Describe the level of quality this film is shooting for. Also, list how many layers it may need.

Composite

List any effects or tweaks that will be required for this step. This may need to be broken out into it's own process.

Final Cut

List the output format that the film will be released in.

wiki/projects/highlander/design_doc.txt · Last modified: 2020/11/19 14:21 by 127.0.0.1
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