Table of Contents
3ds File import Proposal Document
This document will be the closing capture statement of the Concept Development Phase. Requires customer approval.
Idea
This is an extension to the OpenGL Car project. I created a car model and world using only openGL to make the models. This is tedeous and time consuming. There are a lot of points within a good model. Creating each point by hand is not realistic. So I started using 3ds Max to make the models and export them in the 3ds file format. This will make displaying models in openGL a lot easier.
High Concept
Use 3ds max to create 3d models and load them into OpenGL.
Target Market Segment Strategy
For someone that doesn't want to hand create or mathmatically generate a 3d model.
Features
Quicker 3d model creation and use. The 3d model will be more acurate and look better. The loading of the 3d model will be quick and accurate.
Target Market
Anybody that wants to make games.
Target Hardware Platform
Pentium III with 512mb ram.
Estimated Schedule and Budget
I'm using a library off the internet so this should be a minimal amount of work.
Competitive Analysis
I'm creating this to learn about the ins and outs of game development.
The Team
Someone that knows C++ and MFC along with OpenGL and 3ds Max.
Risk Analysis
3ds may be an aging file format.
Summary
Creating a capability to import models will greatly increase the quality of the graphics of any game I may create.