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3d Game Engine Dev Blog
June 24, 2010
Need to design and model two levels for the game. The first needs to be an indoor level with a door and an object that can be picked up. The second one needs to be an outdoor one that has a tree and some water? This work also needs to make for a MAXScript that will parse out the data needed by the game engine and save it in xml format. Maybe for the outdoor one, have a vehicle, either have a car or a plane.
The next step will be to take the displayed objects and calculate gravity and collision against them.
June 21, 2010
I came across these to sites and would like to integrate them into the engine.
- AMSAA is a site that houses real physics data on military systems.
- Digital Elevation Modeling and Mapping is usg's terrain data.
Another potential software tool is the Delta 3D engine.
Another thought is to have each model in a game exist on it's own server, so that the server can preform all the computations needed for that model. This will allow for a more complex physics model. (Use the Distrib Proc)
January 22, 2010
First entry in Captain's blog. . Anyway, This project is currently waiting on the FBX Importer project to be completed. Until then, this project will not start.