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Tetris Dev Blog

January 9, 2010

Trying to get a job. Since this is one of the show piece projects I should get it working. Redesigned the PlayState class and the Piece class to treat the blocks as separate blocks. They are no longer contained within the Piece class. This made it easier to move the blocks down after a row as been cleared. There's some issues still with moving the blocks down and some kind of wierd collision detection issues. The moving of the blocks down after a clear is an issue with how I calc the missing rows. I only count them then move the blocks above down that many. This causes issues if there is an incomplete row in the middle of two complete rows. May work on this again. To date I've only spent 3 days on this.

August 8, 2009

First attempt at creating Tetris. Wasn't to bad but working towards the design concept of AS3 design has thrown a wrench in the ease of being able to move the blocks down. Since this was supposed to be for a co-worker to demonstrate design phylosophy, I believe it's good enough. Maybe I'll look into a rewrite later.