If you craft something it gives you skills across the board in related crafting
But if you continue to craft that something it starts specializing your ability
but the general skill peaks for the other items.
Spirit Guide, to give you guidance through the game.
Attacks
weapons, spells, etc, are 1-weak, up to 5-strong
all attacks can be augmented.
Spells are cards, instead of scrolls. Some art that represents the spell and the description text that tells you what it does.
target lock
Crafting
you can buy and sell anything in the game
you can craft anything in the game
need a closed loop economy
things can be created
things can be destroyed
Limitations
weight, you can only carry so much
but you can get a cart, wagon, caravan
you have limited storage.
storage, yourself, backpack, cart, wagon, caravan, house, bank
everything can be stolen but a bank will be the hardest to steel from
repair stuff
Activities
scavenge - search wreckage for stuff. this wreckage could/should be dead players/npcs stuff.
attack npcs
traveling consumes energy. sleep, eat, restores
quests can be filled before getting a quest, for example. you run across a bandit, kill them, head to the nearest town and see a wanted poster for them
ctrl+b to bookmark location on a map…?
based on reputation - if low for a city, you can disguise and go un-noticed.
Town design
inner town is patrolled by knights that will keep bad people/animals away
outer town is farm/housing knights patrol but sometimes bad people/animals get in
just out of town is where bad people/animals may be higher is quantity. i.e. they hang out to caught people coming a going.
also this is a transition zone of vegetation from farm to nature.
towns will have a flag denoting faction owners, any town can be owned by any faction, except strong holds
towns will be captured by occupying a town same as BF2 capture points