This document will be the closing capture statement of the Concept Development Phase. Requires customer approval.
The idea: I keep trying to come up with game ideas. Most of them are good but they are just improving upon existing games. Such as a better battlefield game, or a better racing sim/open world. So, instead of wasting time trying to recreate something, which I could just get a studio to build it (if I had the money), I've decided/realized that I could build something new and powerful. The idea is to create an AI society. A world of AI beings that run around and do stuff. So, this is not truly a game in the sense that someone will sit down and play the game but more of an environment for AI algorithms to live. What this game will consist of, is a High level Sim city type game where the actual gamer will create the city, streets, building, whatever. As the city grows, AI people will populate the city. So, if there is a house, an AI person will move in. If there is a place to have a job, AI person will go to work there. The second aspect of this game is that an AI person has some basic needs. Food/Water/Shelter/Entertainment. So the gamer will be alerted as to the satisfaction of these needs and the gamer will need to provide buildings to accommodate those needs.
Basically, it's The Sims but for me to experiment with AI algorithms.
A one to two sentence statement that captures the idea of the game. The Vision Statement.
This is to identify what the underlying message will be and how it will be conveyed to the target market.
The genre the game falls in and how it departs from the norm.
Major selling points.
The target audience for the game. Who will want to buy it. Also include some historical references of the genre selling to said audience. Benefits of this game from the customers perspective (I'm not sure on vagaries with this one).
Identify the target hardware. If it is to be the PC identify hardware requirements to play the game.
These are rough estimates based on the technical and art lead's opinions.
Try to give a brief analysis on other games in this genre and how they compare to the one being proposed.
If it is to be marketed internally then state the skill set needed to complete this project(no names).
If it is to be marketed commercially (which it wont) then state the team with resume like information.
Identify any potential risks in developing the game and describe ways of mitigating them. These are software development risks.
Reiterate why this is a great game and why this team of people are the ones to create it. Also state something about how the game will potentially be a great hit through market stats.
Add concept art as an attachment. If it has a place within the document. put it there.