====== World of Guilds ====== ===== Cost ===== * Use patreon to fund the server cost * Paypal? * Have a page/website dedicated to how many people can play per the donations * If you are paying you get prioritization when trying to log on. * EVE does in game currency to pay for game time or the player can pay cash for game time * game time is encoded as a number letter code that can be sold to someone else ===== Pillars ===== * Single/co-op story play through * Overworld - create your own story, i.e. eve online * questing, scavenging, farming, building, waring * Overworld - Something akin to animal crossing * Overworld - buy/sell/craft anything, closed loop economy * Standard MMORPG ===== Names ===== * Guild quest is taken * World of guilds is open * guildabran is another option ===== Skills ===== * general to specialized * If you craft something it gives you skills across the board in related crafting * But if you continue to craft that something it starts specializing your ability * but the general skill peaks for the other items. * Spirit Guide, to give you guidance through the game. ===== Attacks ===== * weapons, spells, etc, are 1-weak, up to 5-strong * all attacks can be augmented. * Spells are cards, instead of scrolls. Some art that represents the spell and the description text that tells you what it does. * target lock ===== Crafting ===== * you can buy and sell anything in the game * you can craft anything in the game * need a closed loop economy * things can be created * things can be destroyed ===== Limitations ===== * weight, you can only carry so much * but you can get a cart, wagon, caravan * you have limited storage. * storage, yourself, backpack, cart, wagon, caravan, house, bank * everything can be stolen but a bank will be the hardest to steel from * repair stuff ===== Activities ===== * scavenge - search wreckage for stuff. this wreckage could/should be dead players/npcs stuff. * attack npcs * traveling consumes energy. sleep, eat, restores * quests can be filled before getting a quest, for example. you run across a bandit, kill them, head to the nearest town and see a wanted poster for them * ctrl+b to bookmark location on a map...? * based on reputation - if low for a city, you can disguise and go un-noticed. ===== Town design ===== * inner town is patrolled by knights that will keep bad people/animals away * outer town is farm/housing knights patrol but sometimes bad people/animals get in * just out of town is where bad people/animals may be higher is quantity. i.e. they hang out to caught people coming a going. * also this is a transition zone of vegetation from farm to nature. * towns will have a flag denoting faction owners, any town can be owned by any faction, except strong holds * towns will be captured by occupying a town same as BF2 capture points ===== Land ===== * [[https://www.redblobgames.com/maps/mapgen2/|Map Generator]] ===== Things to build ===== * fence, stone wall, castle wall * backpack, kart, wagon, * shed, shack, house, village(town home) * town hall, keep, castle * catapult, trebuchet, ballista * ladder, siege tower * small boat, boat, ship, war ship * mill(food), forge(smith), (clothing) * these give a boost when crafting ===== Notes from eve ===== * system is equivalent to town * each town has it's own auction house, which creates it's own market * traveling between towns cost resources, fuel, time, wear and tear, etc. * contracts, one player requests services of another player. * contract to request help, help can be from other players or NPCs * this help is for defense or faster mining/gathering/hunting/transport