====== 3ds File import Proposal Document ====== This document will be the closing capture statement of the Concept Development Phase. Requires customer approval. ===== Idea ===== This is an extension to the OpenGL Car project. I created a car model and world using only openGL to make the models. This is tedeous and time consuming. There are a lot of points within a good model. Creating each point by hand is not realistic. So I started using 3ds Max to make the models and export them in the 3ds file format. This will make displaying models in openGL a lot easier. ===== High Concept ===== Use 3ds max to create 3d models and load them into OpenGL. ===== Target Market Segment Strategy ===== For someone that doesn't want to hand create or mathmatically generate a 3d model. ===== Features ===== Quicker 3d model creation and use. The 3d model will be more acurate and look better. The loading of the 3d model will be quick and accurate. ===== Target Market ===== Anybody that wants to make games. ===== Target Hardware Platform ===== Pentium III with 512mb ram. ===== Estimated Schedule and Budget ===== I'm using a library off the internet so this should be a minimal amount of work. ===== Competitive Analysis ===== I'm creating this to learn about the ins and outs of game development. ===== The Team ===== Someone that knows C++ and MFC along with OpenGL and 3ds Max. ===== Risk Analysis ===== 3ds may be an aging file format. ===== Summary ===== Creating a capability to import models will greatly increase the quality of the graphics of any game I may create.