Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
wiki:projects:games:3dsloader:conept_doc [2010/01/23 04:21] jeffwiki:projects:games:3dsloader:conept_doc [2020/11/19 14:21] (current) – external edit 127.0.0.1
Line 9: Line 9:
  
 ===== Target Market Segment Strategy ===== ===== Target Market Segment Strategy =====
-This is to identify what the underlying message will be and how it will be conveyed to the target market. +For someone that doesn't want to hand create or mathmatically generate a 3d model.
- +
-===== Game play ===== +
-The genre the game falls in and how it departs from the norm.+
  
 ===== Features ===== ===== Features =====
-Major selling points.+Quicker 3d model creation and use.  The 3d model will be more acurate and look better.  The loading of the 3d model will be quick and accurate.
  
 ===== Target Market ===== ===== Target Market =====
-The target audience for the game.  Who will want to buy it.  Also include some historical references of the genre selling to said audience.  Benefits of this game from the customers perspective (I'm not sure on vagaries with this one).+Anybody that wants to make games.
  
 ===== Target Hardware Platform ===== ===== Target Hardware Platform =====
-Identify the target hardware.  If it is to be the PC identify hardware requirements to play the game.+Pentium III with 512mb ram.
  
 ===== Estimated Schedule and Budget ===== ===== Estimated Schedule and Budget =====
-These are rough estimates based on the technical and art lead's opinions.+I'm using a library off the internet so this should be a minimal amount of work.
  
 ===== Competitive Analysis ===== ===== Competitive Analysis =====
-Try to give a brief analysis on other games in this genre and how they compare to the one being proposed. +I'm creating this to learn about the ins and outs of game development.
  
 ===== The Team ===== ===== The Team =====
-If it is to be marketed internally then state the skill set needed to complete this project(no names). +Someone that knows C++ and MFC along with OpenGL and 3ds Max.
- +
-If it is to be marketed commercially (which it wont) then state the team with resume like information. +
  
 ===== Risk Analysis ===== ===== Risk Analysis =====
-Identify any potential risks in developing the game and describe ways of mitigating them.  These are software development risks.+3ds may be an aging file format.
  
 ===== Summary ===== ===== Summary =====
-Reiterate why this is great game and why this team of people are the ones to create it.  Also state something about how the game will potentially be a great hit through market stats. +Creating capability to import models will greatly increase the quality of the graphics of any game I may create.
- +
- +
-====== Concept Art ====== +
-Add concept art as an attachment.  If it has a place within the document. put it there. +
- +
-[[http://www.imaginefx.com/02287754329619582066/video-game-concept-art.html|Professional's Opinion]]+
  
-[[http://en.wikipedia.org/wiki/Concept_art|Another's Opinion]] 
wiki/projects/games/3dsloader/conept_doc.1264220511.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
Back to top
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0