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wiki:projects:3dengine:devblog [2010/09/04 13:56] jeffwiki:projects:3dengine:devblog [2020/11/19 14:21] (current) – external edit 127.0.0.1
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 ====== 3d Game Engine Dev Blog ====== ====== 3d Game Engine Dev Blog ======
 +
 +===== November 2, 2010 =====
 +
 +There is an issue with running the engine separate from the debugger.  I've only been able to run the engine on WinXP with having it cause an error when loading the model data.  The error occurs around adding the vertex to an STL list/vector.  It seems to be running out of memory.  My assumption at this point is that the issue occurs because this stl container is nested in a class and that class is added to an STL container.  This is an assumption.  Also, I think it can be solved by using pointers, the only problem with that is I would have to manage the deletion of the pointers external to the normal processing.
 +
 +===== September 9, 2010 =====
 +
 +Been looking for height map data to be able to test with.  Here is a good search term: [[http://www.google.com/search?q=srtm+data&rls=com.microsoft:en-us&ie=UTF-8&oe=UTF-8&startIndex=&startPage=1|srtm data]]
  
 ===== August 20, 2010 ===== ===== August 20, 2010 =====
wiki/projects/3dengine/devblog.1283608578.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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