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wiki:projects:3dengine:devblog [2010/07/17 14:23] jeffwiki:projects:3dengine:devblog [2020/11/19 14:21] (current) – external edit 127.0.0.1
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 ====== 3d Game Engine Dev Blog ====== ====== 3d Game Engine Dev Blog ======
 +
 +===== November 2, 2010 =====
 +
 +There is an issue with running the engine separate from the debugger.  I've only been able to run the engine on WinXP with having it cause an error when loading the model data.  The error occurs around adding the vertex to an STL list/vector.  It seems to be running out of memory.  My assumption at this point is that the issue occurs because this stl container is nested in a class and that class is added to an STL container.  This is an assumption.  Also, I think it can be solved by using pointers, the only problem with that is I would have to manage the deletion of the pointers external to the normal processing.
 +
 +===== September 9, 2010 =====
 +
 +Been looking for height map data to be able to test with.  Here is a good search term: [[http://www.google.com/search?q=srtm+data&rls=com.microsoft:en-us&ie=UTF-8&oe=UTF-8&startIndex=&startPage=1|srtm data]]
 +
 +===== August 20, 2010 =====
 +
 +Add [[http://glutes.sourceforge.net/|OpenGL ES]] to the renderer class library and add the touch screen interface to the user input.
  
 ===== July 17, 2010 ===== ===== July 17, 2010 =====
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 ===== July 5, 2010 ===== ===== July 5, 2010 =====
  
-Implemented the Java Game Engine framework into the fbxImporter and now it works.  There are some design issues with the engine, such as, The Engine class needs to be global, the DisplayList class needs to be global, and the UserInput class(which doesn't exist) needs to be global.  Also, I've realized that the Model class needs to be handled differently, in the sense that I only wnat to load the Model once and duplicate it throughout the world.  Also, somehow the Engine needs to be seperated from the Assets.  Either by creating a seperate loading class or some other means.+Implemented the Java Game Engine framework into the fbxImporter and now it works.  There are some design issues with the engine, such as, The Engine class needs to be global, the DisplayList class needs to be global, and the UserInput class(which doesn't exist) needs to be global.  Also, I've realized that the Model class needs to be handled differently, in the sense that I only want to load the Model once and duplicate it throughout the world.  Also, somehow the Engine needs to be seperated from the Assets.  Either by creating a seperate loading class or some other means.
  
 ===== June 24, 2010 ===== ===== June 24, 2010 =====
wiki/projects/3dengine/devblog.1279376604.txt.gz · Last modified: 2020/11/19 14:21 (external edit)
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